O2 ICE-CAP Digital Breakouts

Learning / teaching / training material / Educational game

The digital breakout challenges that comprise this innovative learning resource will address key environmental themes and introduce the concepts and philosophy driving the circular economy. Scenarios for each resource will be developed that adequately address key environmental themes in both positive and negative scenarios. Resources developed will be pitched at introductory and intermediate levels to introduce best practice in environmental awareness. These resources will lead on to more challenging tasks in the WebQuests that follow.

Designing these digital resources from scratch allows partners to introduce different levels to ensure that learners can engage with the tools developed regardless of prior educational history and that a sustainable educational experience for learners is provided allowing them to build their skills by advancing through available levels. At least 2 resources will be developed by each partner. This will allow partners to provide gender specific resources where necessary.A typical introductory digital breakout will have 3 individual challenges that get incrementally more difficult. While an intermediate resource will have 5 individual challenges that get incrementally more difficult.

Each digital breakout will attract an appropriate award as a recognition of achievement.  Each end-user who engages with the resources through the online interactive portal will have the opportunity to create an online portfolio as a record of their learning achievements.

The Digital Breakouts will be ready by end of February 2021.